The connection between Laguna and Rinoa is something to take careful notice of, as you play.Ī large, strong, loyal friend to Laguna. He is extroverted but when it comes to the lady he loves, he is as shy as a pup. Like Ward and Kiros he is played in flashbacks parallel to the main story. A very likable, heroic fellow, who obeys orders if it puts his friends at risk. In some ways, Laguna is the fun counterpart to Squall. Laguna Loire (27 in flashbacks, 44 years old in present game time) As a kid, Seifer always wanted to grow up and be the ‘Hero.’ The Sorceress’s Knight. Yet, that’s not what leaves him as the bad guy. He has a bad attitude, is a bit of a bully, and always tries to remind others he’s the best, which gets him in over his head. He ends up being cool in the right ways by the end of the story. He gets along well with Zell to some degree, and Squall and he work well together, as he doesn’t mind at all Squall not being chatty. His romance with Selphie is somewhat background noise, but he provides some very strong story beats when the weight of assassination is too heavy for him to bear. He has nerves that mimic Squall’s but he’s smoother for the most part. That’s Irvine in a nutshell, and sometimes he lives up to the cool, and others he falls short. ![]() Her involvement makes for a nice secondary romance with Irvine and gives Rinoa someone to talk to since Squall isn’t the best at conversations. She’s a teacher’s pet and up to date on all the latest fashions. Selphie is an endearing individual who tries to keep people together but often has trouble keeping herself together. He is very much the opposite to Squall, but also the kind of teenager that makes a character like Squall their friend regardless of the latter’s participation in the choice. ![]() He’s the brawler of the group, a short scrapper who is an optimist. Zell is the sporty, outgoing, loud kid in class who tries to connect with everyone and always has something to say. She is pretty put together and often the voice of reason and intelligence in the group. She ends up down the rabbit hole that leads to her deciding she cannot abandon Squall or the others as the gravitas of the situation looms. Her attachment to her quietest trouble student(Squall), who is also the only one of her students that doesn’t fawn over her, leads her to help him. Quistis is a young genius who graduated early and became an instructor at the age of 18. It is finally her anxiety that gets the best of her and often puts her at the forefront of harm’s way. At first, out of necessity, and then out of respect for the self-control he has, but she lacks. She is extroverted and often avoids the reality of the situations she is in. Without Rinoa, there is no good ending to this game. Ultimately admitting his love and fighting for it makes a hero out of him.Ĭheck out our comprehensive Squall Leonhart guide. He doesn’t like having to explain himself, and when he does, he tends not to be smooth. Squall is an introvert he’s a bit rude because he feels uncomfortable around people. There are only two people who use the unique weapon in the game, the other being Seifer, Squall’s rival. The main character, whose name you can change to your liking at the start, and the wielder of a gun blade. The Characters Squall Leonhart (17 years old) Let’s take a closer look at this bold entry into the FF series. It challenged the norm for better or for worse. That is, fighting an evil Witch to stop the known world from entering an endless time loop. Eventually, you get caught up in a serious, world-threatening plot. You play as students who are training to be part of an elite mercenary academy used to help keep peace and battle monsters at an academy called SeeD. Somewhat reminisce of The Breakfast Club, a movie with an ensemble of all forms of the 1980 teenage stereotypes. It uses characters that mimic all forms of the 1990 teenage stereotypes. Opting instead to give the player the ability to upgrade their weapon as the game goes on. It also gets rid of buying and collecting different weapons. These systems have, at the time of writing, yet to be used again in any other title in the series. It re-imagines how magic is obtained using the Draw system and introduces a Junction system. ![]() Like most of the titles in the Final Fantasy franchise, it was a stand-alone tale and an original game. This game was produced by Square Enix (square at the time of release) and was overseen by Yoshinori Kitase. It’s a turn-based RPG that came out in 1999 for the Sony PlayStation.
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